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Element Exists

Checks if element exists in given point.

Options

  • Element: Use the UIElement variable returned by another activity.This property cannot be used alongside the Selector property. This field supports only UIElement variables.
    • Type: ArenaRobotics.Domain.Entities.UIElement
    • Required
  • Selector: Text property used to find a particular UI element when the activity is executed.It is actually a XML fragment specifying attributes of the GUI element you are looking for and of some of its parents.
    • Type: System.String
    • Required
  • Timeout: Specifies the amount of time (in milliseconds) to wait for the activity to run before an error is thrown. The default value is 30000 milliseconds(30 seconds).
    • Type: System.Nullable<System.Int32>
  • Times: The activity retries for the specified value until it succeeds. If a waiting time is provided, it indicates the waiting period after each attempt.
    • Type: System.Int32

Output

  • Exists: Indicates if the element exists or not. The field supports only Boolean variables.
    • Type: System.Boolean
  • Queried UI Element: Returns the queried UI element.
    • Type: ArenaRobotics.Domain.Entities.UIElement

Misc

  • Continue On Error: Check if you want to continue if an error occurs.
    • Type: System.Boolean

Common

  • Delay Before: The waiting time before starting the process. (In milliseconds)
    • Type: System.Int32
  • Delay After: The waiting time after the process is completed. (In milliseconds)
    • Type: System.Int32